Thea Render - это визуализатор, высокого качества, основанный на физических свойствах света. Это уникальное средство визуализации, которое дает фото-реалистичный рисунок, объектов и сцен трехмерной графики.
Thea для SketchUp - это комбинация мощных движков рендеринга Thea с простотой SketchUp. Обладая предвзятыми, беспристрастными и интерактивными режимами рендеринга, включая поддержку GPU у вас под рукой, в представлении SketchUp - это потрясающий опыт. Плагин позволяет вам обогащать ваши модели высокодетальным трехмерным контентом, нарушая старые ограничения, связанные с сложностью обработанной модели. Thea for SketchUp позволяет запускать интерактивный рендер либо внутри окна Thea, либо непосредственно внутри представления SketchUp, функции, которую мы называем Interactive Render Overlay. Кроме того, с помощью интерактивного рендеринга области желаемая часть представления SketchUp может быть выбрана и визуализирована, обеспечивая сверхбыструю обратную связь для сложных пейзажей.
Thea для Cinema 4D - – визуализатор, использующий в своей основе физически корректные расчеты освещения, что позволяет получить потрясающе реалистичные изображения после рендеринга 3D сцен, предметов, архитектуры.
Thea для Rhino в полной мере использует функциональность плагина и позволяет создавать высококачественные фотореалистичные рендеры в 6-й версии Rhino. С такими расширенными функциями, как интерактивный рендеринг, настоящие физические материалы, инновационное наложение материалов, IES & HDRI light и многое другое.
- Rhino 6 SR8 - SketchUp 2015,2016,2017,2018 and 2019 (Make or Pro) - Cinema 4D R16 and above
- OS:Windows 7/8/10 64-bit, - CPU:Intel SSE3 CPU (or compatible), - GPU:for Presto GPU Nvidia CUDA Graphics Card (Compute Capability 2.x/3.x/5.x/6.x/7.0/7.5) with latest graphics driver or AMD Graphics Card (Hawaii, Tahiti, Pitcairn, Capeverde, Bonaire) with latest OpenCL and graphics drivers.
Thea for SketchUp 2.1:
Engine: -Beveled Edges -Triplanar Mapping -Presto optimization for instanced scenes without displacement -Improved overall interactive render refresh rate in the absence of displacement -New procedurals: Worley Noise & Edge Ramp -Presto support for all procedurals -Integration of NVIDIA Optix 6 for RTX cards -Support for LUT files -Added Fiji, Ellesmere AMD family in Presto OpenCL port. -Circle of confusion - for DOF % - is now independent of resolution. Render results will differ now if DOF% is used (same effect only when resolution is 1024 pixels). -Regression bug fix when computing bump/normal map of a combined texture -Fixed strength and orientation of normal maps in CPU engines (matching now Presto). -Fixed difference in clipping when using soft vs hard with scatter(reflection)-only visible surface behind. -Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights. -Fixed sun point light custom evaluation for Presto -Sun point lights are evaluated on top of sky evaluation now with Presto. -Corrections with respect to Fresnel Ramp preview generation. -Added support in Presto for procedurals on area emitters. -Crash fix for Presto bucket rendering when warming-up in the presence of moving objects/camera. -Fixed artifacts appearing with Reinhard tonemapping on CUDA display. -Optimization for Presto procedural area emitter support. -Fix for Fresnel Ramp in Presto when used in clipping component. -Optimizing Presto CUDA (5% performance boost). -Some fixes with respect to Color Ramp texture interpolation. -Fixing irradiance artifacts in Adaptive BSD. -Fix for Presto hang in bucket rendering due to bevel mapping yielding zero normal vectors. -Fixed displacement from parallel view that could yield no intersections at all. -Fixed sky color in Presto when view is exactly vertical. -Nlm Denoiser: Added Fiji, Capeverde AMD family compilation. -Nlm Denoiser: Added Blend parameter. -Nlm Denoiser: Changes for stereo images. -Fixed vignetting weight applied from accelerated standard displays (GPU+CPU) when a denoiser display follows (optix or nlm). -Fixed scaling issue when saving png+alpha. -Mac: Thea suports now OSX 10.8+
Plugin:
Major: -Back Face material support -Automatic exposure adjustment for Production rendering with a click of "Adjust Exposure" button -Drag and drop Thea materials to Material Editor -Material Editor – Texture Properties in a separate window -New Model tab for objects properties -Much Faster SketchUp textures handling, especially in 2018+ -.3ds, .obj, .dae import options for Thea Models creation
Other: -Added Settings icons in Thea Toolbar to open Settings Panel -Camera: Lock for Arbitrary aspect ratio added -Scene Settings can be cut/copied/paste between each-other. It also works between models (for scenes) -Interior, Exterior and Adjust now options added for Exposure in Display Tab -Win: Ensured that unused Presto OpenCL binaries and unused Optix version is deleted at the first run -Added a MessageBox with information when 'Documents/TheaRenderDataPath.txt' is missing -Model Tab: "Reflections Visible" option added -Rendering Window is being hidden automatically when rendering in SketchUp view -Rendering Window, Material Editor and Batch Render remember their last Save/Load locations -Thea Browser: Added 'Refresh', 'Install Library', 'Save SKP model with dependencies' buttons -Thea Browser: When Materials/Models/Skies branch is selected and it is empty, plugin proposes to open Thea's Libraries webpage (just once) -Added option to Edit Thea XML Model file - it will be saved as .mod.thea -Fog Density accepts values below 1.0 now -Bump map slider works within 0-100% range, but accepts higher values entered manually -Displacment/Motion Blur/MediumSSS control check-boxes added to Rendering Settings -A warining sign with a tool-tip displayed when a device priority is higher then 'Low' -Logging of the plugin start-up and a first rendering done in Temp(tmp)/Thea4SU/Thea4SU_Session...log & TheaEngine.log folder. Useful for debugging
Material Editor: -Duplicate Layer - right-click function added -When switching from Bitmap Texture to SketchUp texture parameters are preserved (Normal/Bump/Tonemapping...) -Red,Green and Blue Shifts added to Texture Tonemapping -Layered texture can be removed from texture selector as any other texture type now -Layer mask can be set now either to Bitmap or Procedural -RGB or HSV value modification updates also a "current" color in ColorPicker
Fixes: -Improved behaviour of SliderValue controls - they do not change when hoovering above them with left mouse button pressed -Scene settings are always loaded when new scene is selected from a list (not only when a check-box is marked) -Material Presets: Fixed bug with external textures not being found in an immediate or '_files' sub-folder -FBX Materials Editing : Fix for erroneous material selection from a list in case of some models -Fixed issues regarding unicode texure paths/names. It was affecting locale like Chinese. Bitmap Textures could not be loaded for example, resulting in black materials -Fix for CRF/LUT files with long names breaking Rendering tab layout -Animation: Fixed bug with a camera settings storing animation path - making camera point to a random direction -Material Editor: Texture Projection type is available for SketchUp Texture now -Win: Installer updates installation size correctly now based on current components selection
TheaForRhino6 v2.1:
Additions and new features: -Added support for beveled edges. -Added support for Edge ramp and Worley noise procedurals. -Added support for triplanar mapping. -Improved overall interactive render refresh rate in the absence of displacement. -Presto optimization for instanced scenes without displacement. -Added support for all procedurals in Presto. -Added NVIDIA Optix 6 support for RTX cards. -Extended OpenCL support for AMD cards including Fiji and Ellesmere cards. -Added support in Presto for procedurals on area emitters. -Added model browser. -Added support for Thea proxies. -Added support for importing and exporting Thea models. -Added drag and drop support for mat.thea and mat.pack files. -Improved interactive render refresh rate for darkroom. -Added support for importing and exporting environment settings with sky.thea files. -Extended support for rendering in Rhino's render window. -Added command to save interactive render images from Rhino scripts. -Added luminance histogram in darkroom. -Added default render mode options in Thea preferences. -Added LUT support in darkroom. -Added manual sun options for Thea sun. -Added scatter visible option for Thea lights. -Added support for custom render meshes. -Added support for importing FBX files with Thea materials applied.
Fixes and updates: -Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights. -Corrections with respect to Fresnel Ramp preview generation. -Fixed artifacts appearing with Reinhard tonemapping on CUDA display. -Fixed displacement from parallel view that could yield no intersections at all. -Fixed sky color in Presto when view is exactly vertical. -Updated material editor. -Fixed thick glass preset section not resizing. -Fixed material preview not updating correctly for Thea materials when editing material presets. -Fixed IR device info in darkroom for high dpi screens. -Fixed camera lens shift resetting. -Fixed object visibility and material assignment defined from a layer during interactive render. -Updated UI for camera depth of field section. -Fixed crash when opening a 3dm file while rendering. -Fixed empty bump map applied by material some material presets. -Fixed batch settings dialog for high dpi screens. -Fixed server port not initialized correctly. -Synced render mode and engine between render settings and darkroom. -Updated Thea toolbar. -Updated EXR save options dialog for high dpi screens. -Fixed groundplane texture coordinates. -Fixed library license not appearing on the license dialog. -Fixed typo in network section. -Updated darkroom icons with higher resolution images. -Fix for camera projection during interactive render. -Fixed render mode button not updated in darkroom when loading .img.thea files.
TheaForCinema4D v2.1:
Plugin Changelog: -Added:Loading mat.pack files. -Added:Online Repository for materials. -Added:Bevel. It can be accessed in Thea Object Tag. -Added:Windy, Marble, Worley and Edge Ramp in Thea Procedural Shader. -Added:Triplanar projection in Thea Bitmap Shader (added the parameters cut off and Sharpness) -Added:Support for LUT files -Added:Image Alpha checkbox in Thea Material's Clipping channel. -Changed:Improved per-light UI in Relight Manager. Added a slider bar to manage the power easier and negative values are no longer valid. -Changed:Thea Bitmap Shader using "Inherit Texture Tag" as default value. -Changed:In "Add Custom Folder" dialog in Content Browser, the filter name is refreshed based on the chosen Directory. -Bug Fix:Thea Commands would not appear in "Customize Commands" Dialog. -Bug Fix:Thea Bitmap Shader projection would be transferred incorrectly in the engine. -Bug Fix:Scene with many IES lights sometimes would cause a crash. -Bug Fix:Clearing IBL image in Thea Sky Tag, would not be refreshed correctly in the engine. -Bug Fix:Display Settings in tonemap parameters would appear greayed out -Bug Fix:Custom Folder name would not be set correctly when created in Content Browser.
Engine Changelog: -Beveled Edges -Triplanar Mapping -Presto optimization for instanced scenes without displacement -Improved overall interactive render refresh rate in the absence of displacement -New procedurals: Worley Noise & Edge Ramp -Presto support for all procedurals -Integration of NVIDIA Optix 6 for RTX cards -Support for LUT files -Added Fiji, Ellesmere AMD family in Presto OpenCL port. -Circle of confusion - for DOF % - is now independent of resolution. Render results will differ now if DOF% is used (same effect only when resolution is 1024 pixels). -Regression bug fix when computing bump/normal map of a combined texture -Fixed strength and orientation of normal maps in CPU engines (matching now Presto). -Fixed difference in clipping when using soft vs hard with scatter(reflection)-only visible surface behind. -Presto makes now consistent evaluation with respect to CPU engines for various quantities, such as alpha/clip mapping and material weights. -Fixed sun point light custom evaluation for Presto -Sun point lights are evaluated on top of sky evaluation now with Presto. -Corrections with respect to Fresnel Ramp preview generation. -Added support in Presto for procedurals on area emitters. -Crash fix for Presto bucket rendering when warming-up in the presence of moving objects/camera. -Fixed artifacts appearing with Reinhard tonemapping on CUDA display. -Optimization for Presto procedural area emitter support. -Fix for Fresnel Ramp in Presto when used in clipping component. -Optimizing Presto CUDA (5% performance boost). -Some fixes with respect to Color Ramp texture interpolation. -Fixing irradiance artifacts in Adaptive BSD. -Fix for Presto hang in bucket rendering due to bevel mapping yielding zero normal vectors. -Fixed displacement from parallel view that could yield no intersections at all. -Fixed sky color in Presto when view is exactly vertical. -Nlm Denoiser:Added Fiji, Capeverde AMD family compilation. -Nlm Denoiser:Added Blend parameter. -Nlm Denoiser:Changes for stereo images. -Fixed vignetting weight applied from accelerated standard displays (GPU+CPU) when a denoiser display follows (optix or nlm). -Fixed scaling issue when saving png+alpha. -Mac:Thea suports now OSX 10.8+
Информация о программе: Год выпуска: 2019 Разработчик: www.thearender.com Платформа/ОС: Windows 7/8/10 (64-bit) Язык интерфейса: Multilanguage / English Лекарство: В комплекте Размер: 593 MB / 622 MB / 854 MB